Sunday, August 15, 2010

Physics is coming!

It's no news that this project was put on hold many times, because it's just a pleseant way to have fun learning a lot of new things and in fact since I don't know anything related to graphics there's a lot of stuff to learn for me :P

Now the code is refactored and update to the new Ogre3D stuff and support for physics using PhysX was deleted, it's time to try Bullet and implementing basic physics in order to release the first alpha version of the engine to the crowd.

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